Wild, Dark Times by Austin Case is a very trippy journey into a world of magic and monsters that had my head spinning at times. Elizabeth Megalos is a bank teller and a former art student who is bored with her life until one of her coworker friends shows up at her doorstep and attacks her. She doesn’t just attack like a normal person, she attacks like a possessed lunatic. Moments later, in steps Eddie, who saves Elizabeth from the assault and then claims he is a sorcerer. Bewildered and somewhat stunned, she reluctantly follows Eddie as they flee and later head to a local native American burial ground. Here is where she witnesses more solid proof that Eddie does have magical powers and his urgent believe that she has something to do with stopping the impending apocalypse might possibly be true. Later, they meet up with Hugh, a college professor who is even more skeptical than Elizabeth about Eddie and his claims of magical powers, though he too is saved from certain death from a magical assailant. Things continue to get even crazier when they jet off to Europe to meet with some of Eddie’s magical friends, all in an effort to discover what apocalypse they are supposed to prevent and to figure out what role Elizabeth has to play in stopping it from happening.
The author keeps things moving along at a rapid-fire pace in a story which is described as occult fiction or urban fantasy. While those terms do a good job of describing the book, another descriptive word is the one I use in the first sentence of this review: trippy. The author clearly has an extensive knowledge of the occult and a history of magic from a wide array of ancient cultures, but he also knows his hallucinogens. That a variety of intoxicants would be used in tandem with magic to achieve desired results perhaps isn’t very surprising-communing with other planes of existence and the supernatural likely requires a much more fluid and open mind. Acid, mushrooms, and other hallucinogens play as much a role here as the magic itself and Elizabeth’s initial and a later experience with these drugs provide us with some very existential stream of conscious poetry that had me tripping just reading it.
The characters in this story are well developed-Eddie’s magical friends are musicians and artists who each have their own unique perspective and unique magical talents. Eddie is the only one who seems to have skills not restricted to a specific area of magic. He is also a mystery. He does not remember anything about himself before he met up with his friends a few years earlier. Each one of these friends encourages Elizabeth to regain her lost passion for art and to overcome the fear and self-doubt that challenge her at every step as she is coming to grips with being a potential savior of humanity. Especially since she has no magical abilities of her own.
Overall, this is a fun story with a far dose of humor peppered in with action, drama, and horror. While it was enjoyable, some of the dialog was awkward and stiff and occasionally the motivations of certain characters seemed a bit off. And if you are turned off by the use of hallucinogenic drugs, this probably isn’t a story you will fully appreciate. Otherwise, it is a magical adventure filled with some wild occult oddities.
You can find Wild, Dark Times here: https://www.amazon.com/Wild-Dark-Times-Austin-Case-ebook/dp/B07SHC8FRN/ref=sr_1_1?keywords=wild+dark+times&qid=1566439993&s=gateway&sr=8-1
The Legacy of the Sky Pendant is Jonathan Crayford’s first novel. It tells two stories, with the first being the tale of Marcus, who lives in the village of Soulwind. The village is under assault by dark strangers who have slowly engulfed the Kingdom of Termelanor and who intend on wiping out his village before marching on the capital. It will be up to Marcus to do whatever he can to save the village, whether that means fighting to the death or racing against time to convince the King of the dire threat they all face. The second tale takes place nearly a century later, when Cruise, a young man in the same village, is bound and determined to win the annual foot race that takes place there every year. His family is poor, and the prize money will go a long way in helping them fight their way out of poverty. Unfortunately, the odds are stacked against him with an elite band of champions who come from the capital city every year to compete and always win.
What ties these two stories together is the necklace both characters wear. It is the mysterious sky pendant, with metal that fell to earh and seems to have strange powers that influence and give the wearer great strength in times of need.
It was clear from the first word of this book that this was the authors first attempt at writing a novel. There is great enthusiasm here, but there is a significant disconnect between the story he wants to tell and the story that ends up on the page. The primary issue, especially with the first story, is that it suffers heavily from the author telling vs. showing. The best way to describe this effect is to imagine having someone tell you about a book they read instead of reading it yourself. The author volunteers a great deal of information, whether it is truly pertinent to the tale or not, and in many places, it reads like an information dump. We are not experiencing the story through the eyes of the main character, or even as though we are there with him, watching breathlessly as he deals with countless life and death situations. We are reading a news report of what is happening to him. While this issue also hinders the second story, it is clear the author had already made great strides in his writing skills by the time he crafted the tale of the race and there is more of a sense of being present in the moment along with Cruise, rather than feeling like you are reading a book report on what is happening at the race and when he is training.
The book could have benefited greatly from an editor spending some time going over the story with the author. The dialog is often choppy and awkward, especially in the first story. While it does improve in the second part of the book, it still doesn’t feel quite natural. The stiffness subsides a bit the further we go, but it hangs with us to the very end. Many of the characters also don’t feel very real-in what they do or how they act. Simple caricatures instead of in depth, drawn out people you would take an interest in…perhaps except for Cruise and the man who chooses to coach him for his race, but even there, more character development would have been necessary for me to really invest or truly care what happens to either of them. The villains are obvious, the King is a simple-minded idiot, and so on. The plot is overly basic in the first story, and yet again the second story gains in complexity. The author invested quite a bit more energy in turning Cruise’s experiences with the race into something dramatic and worthwhile, though it still left needed more for me to really believe in it. Finally, an editor could have saved the author from his zeal for somewhat odd descriptors and an overabundance of adverbs. You cannot look at someone sarcastically, and yet that description pops up numerous time throughout the story.
I realize how brutal this review may seem, but I was asked by the author for a fair and honest review and to his credit, he knew what to expect since I shared many of my critiques with him before I had even finished the first part of the book. More than likely he will be surprised with my reaction to the second part of the book, which showed a few signs of someone getting closer to crafting a story that would draw you in and make you care for the characters.
The author wants to continue to improve as a writer and wants to continue this saga as a series. Hopefully he will also continue to sharpen his skills as a writer and seek out a professional editor and some brutally honest beta readers to support him on this path, because despite the many issues I may have seen with this work, I can also see potential in the author as a storyteller.
Legacy of The Sky Pendant can be found here: https://www.amazon.com/Legacy-Sky-Pendant-Jonathan-Crayford-ebook/dp/B07K4DV13M/ref=tmm_kin_swatch_0?_encoding=UTF8&qid=1549575938&sr=8-3
Oblique by Neal Vandar, which is an anagram of the author’s actual name, Alan Draven, is his first foray into the mystery thriller genre. Much of what the author has written previously, under his real name, has been more in the horror/supernatural realm. While this story is firmly planted in reality, the characters and what happens to them does require the suspension of disbelief as they go through some pretty surprising events.
Our main character, and narrator, introduces himself by sharing an event that happened during his teen years, some twenty five years earlier. That was when he saved a female classmate who was being chased by a man in the woods. Acting quickly, the narrator bashes the man in the head with a rock, killing him. At the girl’s urging, they dump the body in a nearby river rather than notify the police to avoid any potential trouble. This event would have remained in the dark corridors of the main characters mind except the girl he saved has reached out to him recently, asking him to meet her for dinner at a local restaurant. Given that he hasn’t seen her since shortly after the gruesome event that brought them together so long ago, it seems a rather strange request. Stranger still, when they meet, things go awry very quickly when the narrator returns from the restroom during their meal to find the woman, and everyone else in the restaurant, dead at their tables, though there is no sign of foul play. Things only get weirder from there as our hero is pursued and assaulted by virtually everyone he comes in contact with, sending him on a quest to find out what is really happening to him and why he has been thrust in the middle of a murder mystery.
It’s clear that this is the author’s first attempt at a novel in this style and genre. This isn’t a disparaging critique as much as it is an indication of his enthusiasm for the genre. Influences abound here, with Hitchcock being the heaviest. Another movie from the same era, Charade, also appears to have left its mark upon the author. Weird occurrences, odd coincidences, and mysterious strangers fill most of the pages, almost to excess, with each reveal opening a door to another deeper and darker mystery. It would be easy for the narrator to hold to the belief that he should trust no one, but that would be limiting, especially since it’ll likely be hard for the reader to even trust him.
There are, of course, deceptions galore, some of which might irritate and annoy the reader because what they believed to be true is in fact, a double-cross or plot twist. Naturally, there is plenty of action, ominous characters of all sorts, and journeys back and forth across the map so our hero can figure out who is after him, who wants him dead, and who, perhaps, are his allies. The geography is kept purposefully vague. All we know is the story takes place in the United States and there are some shadowy people involved belonging to equally shadowy organizations.
There are a few elements that the reader might find a bit fantastical or plain hard to believe, but the author does a good job of fitting most of the puzzle pieces together by the end of the story. I say most because there are at least a couple that felt a bit forced, but I was willing to forgive those missteps for what I felt was an entertaining, and very twisty read.
Overall, a decent tale from an author new to the genre. Hopefully he will continue to refine his style here and come up with some new twists and turns in his next thriller.
Not too long ago, I shared that I had the privilege to be a part of a writing project where the proceeds would be going to support hurricane relief. The Will To Survive is a labor of love for editor Felicia A. Sullivan, who brought together the talents of everyone who contributed to this project: those who write, those who format, and the artist who created the awesome cover.
The book is available both in kindle and paperback format. I have a paperback version of the book and with 22 different short stories, it weighs in at a pretty hefty 345 pages.
The two charities being supported with this work are: One America Appeal: www.oneamericaappeal.org and Global Giving-Hurricane Harvey Relief Fund: www.globalgiving.org/projects/hurricane-harvey-relief-fund/. Please consider picking up a copy of the book, but also consider directly donating to these worthy causes. You can find the book here: The Will To Survive.
The description on the back reads as follows:
When normal life collapses, peril waits around every corner, and one small slip could mean certain death. In THE WILL TO SURVIVE, unique and brilliant voices bring to life stories of post-apocalyptic danger sure to make the heart race, the flesh creep.
NOTE: THE WILL TO SURVIVE is a collective effort by a great group of authors, born from the desire to help their fellow citizens suffering the devastating effects of multiple hurricanes. Every short story has a survival element, and 100% of the proceeds are being donated to two charities, One America Appeal and Global Giving Hurricane Harvey Relief Fund.
Twenty-Two stories of tragedy, hope, and survival in one volume. It’s the end of the world. Do you have the will to survive?
Another way you can help us continue to build awareness and generate more interest in this book is to read it and write an honest review on Amazon and anywhere else you can post a review. My story, “The Collective” is nestled within the pages of the book and its a story that I have always felt was one of my more compelling. Nope, no zombies to be seen, but one that really focuses on the value of life, the value of living, and choosing whether it is worth going on when everyone else that you love is gone.
Please check this book out. It’s a great cause and if you enjoy TEOTWAWKI fiction, you’ll love it.
Shards of Reality is a story written in a new fantasy subgenre that I haven’t been exposed to previously called LitRPG. Given that I spent several years buried in the world of Norrath via Everquest, the Sony Online Entertainment massively multiplayer online role-playing game (MMORPG for short), this seems like a natural extension into the realm of literature for me to check out. This of course means I haven’t been exposed to other LitRPG works before reading this book so I don’t know all the tropes or rules involved.
Of course, if you’ve read fantasy, you are at least somewhat familiar with the concept of leaving our reality and entering an alternate fantasy universe, whether it be something along the lines of Thomas Covenant the Unbeliever or Magic Kingdom for Sale. Those are tales not attached to any sort of game, though Joel Rosenberg’s Guardians of the Flame series took that step with a Dungeons and Dragons type game where the characters/players are involuntary thrust into the world where they role played warriors, wizards, and rogues. LitRPG takes this a step further, at least with Tim Long’s new series (this book is Enter The Realm Book 1) by making it so those entering the realm realize they are still actually in the game, not some alternative universe, and this game is an MMORPG, similar to the likes of Everquest or World of Warcraft. Furthermore, the game elements stay intact. There are still levels, experience to gain, stats to get from weapons and spells, mana pools to be used when casting spells, hit points, and all the lingo gamers are familiar with, like ‘Ding!” when a character gains a level, “mob” which is short for mobile, or a non-player character that you can attack, or in many cases, a monster, and plenty of other bits and pieces of jargon.
Our main character, Walt, is a game tester and slacker who has been thrust into a version of the MMORPG his company made and runs, Realms of Th’loria. He has no idea how he got there, and when he discovers another co-worker, Oz, is there with him, they set out to figure out what the heck is going on. While Walt is intrigued by the idea of being in the game he has played for years, he isn’t his favorite high level character that took him years to build up, he is instead a “noob” or a level one character with no skills or weapons. Oz, who is even less happy with this situation, is in the same boat. Being familiar with the game environment and monsters gives them some advantages, though they quickly realize that this is a rundown, grungier version of the world they have played in their virtual reality helmets back in the real world. After hooking up with another co-worker who is stuck in Th’loria with them, they discover that this isn’t just a different version of the game they’ve played, but that there is plenty more mystery involved with this place, and why they’re here. Of course, this is the first of a series of books, so more questions are posed than answered as these unwilling heroes of the realm are forced to venture forth to gain the experience needed to provide them with a few answers and the skills they need to survive.
I’m not sure how much I like the comparison and contrast between LitRPG and the more immersive, for lack of a better word, fantasy realms that people from our world end up stumbling into. The idea of looking at a weapon and knowing its stats because they are emblazoned on the hilt, having a HUD inside your skull that shows your health, mana, and how much experience you need to hit the next level does take a bit away from the fantasy aspect of it for me, though I appreciated being in the know as a former gamer, as it were. Reading this book made me nostalgic for those times, a decade ago, when I was grinding experience and was the leader of my own guild of players in Everquest, all of us striving to get better loot and gain levels so we could unlock new skills and go on even tougher adventures. Of course, we weren’t trying to escape the game like our main characters here, and their whining complaints, especially Oz’s, was a bit annoying, though realistic; a character on a screen getting hit and taking damage is a whole lot different than feeling it when a dagger gets shoved into your back.
Overall, this story was fun. Someone who hasn’t gamed in an MMORPG may feel a bit confused at points, and for those who want full-fledged escapism from reality, they might find this type of book a little bit too self-aware, but if you enjoy the idea of being thrust into an adventure and a mystery to boot, the LitRPG subgenre and Shards of Reality in particular is something to check out.
Shards of Reality can be found here: https://www.amazon.com/SHARDS-REALITY-LitRPG-novel-Enter-ebook/dp/B075RSCJZ3/ref=cm_cr_arp_d_product_top?ie=UTF8
Tusk and Sedation Dentistry are two horror short stories with dentists as their main characters. Tusk has us sitting down next to the young, beautiful neighbor of an older dentist who enjoys regaling her with tales of his adventurous youth. You see, he has countless trophies from trips abroad adorning his office walls. But one particular trophy, an oddly elongated tooth, has caught her eye and she is insistent on hearing how the good doctor came across this strange artifact. Though reluctant, the dentist begrudgingly shares his journey of dark discovery.
Sedation Dentistry is like the sickly sweet dessert after devouring a darkly delectable meal. Weighing in at only a couple of pages, this tidbit reveals how tremendously horrifying dentistry might be. Spending every day starring into the deep, dank abysses that are people’s bacteria infested mouths and then being forced to stick your fingers inside those vile maws must be a nightmare for some. Even worse must be the secret fear that those horrible ivory pillars could come slamming together at any second to grind the flesh off the bones of your fingers…
These two ‘toothsome tales’, as the author describes them, are a quick, painless read, poured through faster than it’ll take you to go through your next six month checkup. Tusk leads us into a chultun-an underground chamber on the Yucatan Peninsula where our dentist friend is hunting for treasure with a couple of comrades. This dark lair shares some disturbingly similar characteristics to the open, steaming holes that are the mouths he deals with as a dentist, including the sharp, pointed teeth. Sedation Dentistry fooled me in the first couple of sentences, with its description of a cavernous, plague infested mouth that was as ominous as the caverns found in Tusk.
Quick easy reads for those chomping at the bit for a taste of horror.
Tusk and Sedation Dentistry can be found here: https://www.amazon.com/Tusk-Sedation-Dentistry-Stephen-North-ebook/dp/B074PTDDJD/ref=sr_1_1?ie=UTF8&qid=1504145557&sr=8-1&keywords=tusk+and+sedation+dentistry
Dead Tide Rage continues the saga Stephen A. North started with Dead Tide back in 2008. This is the fourth installment in the series, which tells the stories of a wide assortment of folks in the days following the start of the zombie apocalypse in the Tampa Bay area. There is no telling if this is the actual end of the road for the saga-while some characters disappear from the tale here (and have been doing so since the first book), there continues to plenty more to carry things forward. This isn’t any sort of spoiler. The author has never pulled his punches when it comes to the fate of those who inhabit the pages in this series. And of course, if you are reading this review and haven’t checked out any of the prior installments, I would suggest you start with Dead Tide, or DTR won’t make a huge amount of sense.
The author changed the tense with the third installment of this series to past vs. present and he sticks with past tense with DTR. Regardless of the tense used, there is an immediacy found in each book of the series-things move at a fast clip. You are in deep in the action, regardless of what character’s perspective you are subjected to in that moment. Many of them are familiar by now, but there are a few new additions to the cast. If it has been a while since you’ve read Dead Tide Surge (the third book), the author has provided a dramatis personae at the beginning of the book as a quick refresh. Keeping up with everybody can get a bit confusing, but if you have made it this far, you likely have a good handle on who is who. There are plenty of folks that have survived long enough that you probably have your favorites, and the ones you are hoping die an ugly and brutal death. It should be noted, there is plenty of diversity-women, men, and children of different races and socio-economic classes, coming together or falling apart on a daily (and hourly basis) regardless of who they were before the zombies rose. No one comes away clean in this tale. Of course, this means the story isn’t locked into any single group’s survival-there really are no permanent groupings anyway-things change far too quickly and the ensemble cast drifts on and off each other’s radar unless they make a conscious effort to stick together…and even that doesn’t work out all that well too often.
The reality of a review of a fourth book in a series is that you, the reader, likely have made up your mind about this series by now and you are reading this because you want to see if this book matches up well with the others that came before. My answer to that is yes-this book fits seamlessly with the others, like a new puzzle piece. Again, there is no telling if the puzzle is complete-the outer edges aren’t quite straight. I almost feel as though the author could call it a day with this book or write four more books in the series if he chooses. As with most apocalyptic tales, the idea of a happy ending is pretty subjective. Orson Welles once said “If you want a happy ending that depends, of course, on where you stop your story.” I’m not sure Stephen A. North has decided where to end his story, or if he is all that interested in a happy ending for his characters. But the ride, so far, has been a pretty interesting one.
You can find Dead Tide Rage here: https://www.amazon.com/Dead-Tide-Rage-Stephen-North-ebook/dp/B073HR3TFL/ref=la_B002K8VVMG_1_1?s=books&ie=UTF8&qid=1499300622&sr=1-1